Hi everyone,
We are two hours from our first tournament (where we play).
We're heading to the X-wing tournament at Gator Games.
We posted to ask for some advice on the Fantasy Flight Games website - got some really helpful advice. (Here's a link to that.)
Basic suggestions for our first tournament:
1) Good confirmation that pre-measuring is not OK in X-wing. Proper play involves "eye-balling" the moves.
2) Go with a small number of good ships.
We are planning to use the following:
- Tie fighter - Mauler Mithel
- Tie fighter - Howlrunner
- Tie defender - Onyx Squadron Pilot
- Tie phantom - Shadow Squadron Pilot
Some debate over whether to spend the 6 points that would leave on Ion Cannons - or whether to spend on pilot upgrades like Predator and Marksmanship. We'll take all of these with us and make a game-time decision.
By the way, a bit reluctant to use the Tie phantom - the cloaking rules seem a bit unnatural. But, going to try it anyway...
3) Keep the Tie fighters in formation.
Wow - that turns out to be tricky! The classic would be to execute a corpen or wheel turn - but that's not really easy in X-wing. Really curious to see how others do it (or if they even do).
The Corpen or Wheel Turn
Some quick observations of the turn templates. Gentle 1 and Gentle 2 (or 2 and 3) hold ships abreast in the first rank - but not the second. So, an S-turn will work, but a full right hand turn is tough.
The hard turns are tricky. The pitch between 1, 2 and 3 is so tight that you can't get ships to track in an abreast formation unless the inner ship turns 1 and the outer ship turns 3.
Will post shortly with how we do :)
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