Sunday, February 26, 2017

Golden Sky Stories - Learning to Play!

Hi everyone,

This weekend we had a chance to play the Golden Sky Stories RPG with our friends Mr. M and Mr. B.
Image result for golden sky stories 
Here is the rulebook for Golden Sky Stories.

We had a terrific time!  Here is what we learned :)

1) In this game you play the role of Japanese animal spirits - HENGE.  You have several to choose from.  Maybe a cat, or dog, or bird, etc....  And, then, you set to work solving the problem of the story [in our case, finding a lost child] as a party of animal spirit HENGE.  

 Working on our HENGE "Fishy" the Bird

2) It's a game of building connections.  As you start the game, you define your relationship with the other players (maybe "like" or maybe "family" or maybe "protective").  And, as you play the game, you have chances to build those connections.  You can also create and strengthen connections with NPCs.  And, as you increase the number and depth of your connections, your HENGE grows in capability, power, influence, etc....

Making the quick decisions for "Mu" the cat HENGE.

3) Set-up is fast; rules are simple.  There are really only a few decisions to make in creating your character.  And, I'd say that our group (where two had played, and two had not) were ready to start within 15 minutes.  And, as we started playing one fun thing is that the game was really all about building the story together.  Our GM (Mr. M) was really more of a "story master" -- guiding the story here and there as the three players worked out ways to solve the problem of the story.  And, talk about simple rules - no dice roles; no cards.  Just three piles of points or manna (or whatever you want to call them).  Points for "wonder" -- which generate every turn; points for "feelings" which also generate every turn; and points for "dreams" -- which are given out by the players (and story master) to each other whenever anyone feels cool things have happened.

Quick overview of our session:

- One of us played a very bird-brained bird, named "Stinky"
- One of us played a very lazy cat, named "Mu" (like the Greek letter)
- And, one of us played a selfish rabbit, named "Chizu"

Very early in the game so only a few connections - and you can see our pool of Wonder on the left; our pool of Feeling points on the right.

And, how did we do?
  • We ended up forming connections with four children who lived in a boarding school
  • We did save the child which was lost
  • And, we managed to avoid being overly frightened away by a ghost who was haunting a building near the boarding school

Much later in the game.  Fishy now has a very large pile of feeling points accumulated!  He also had enough wonder points to give all four of our human kid friends wings so that they could fly :)

All-in-all, it was a very fun game to play.  We're looking forward to session #2!

Thursday, February 2, 2017

Taking the Ork Train to Las Vegas Open (LVO)

Hi everyone,

We are making preparations to take the Ork Train to the 2017 Las Vegas Open convention coming up in 48 hours or so.  Zero-hour for train operation is Saturday evening, 8pm!

Here are our Ork Trains - getting ready for packing up....

Turns out that there is quite a bit to be done!

1) Fixing things which have broken....  It's been a few months since we had our Ork Train Apokalypse at the Reno Warhammer store this summer - and a few spiky bitz have broken off here and there.  Certainly need to fix those!

The hinge on our Kannon Kar suffered a failure.  Fixed that (and added epoxy for fracture toughness) and charged up the Kannon Kar's lithium ion battery for the trip....

2) Packaging the Ork Train.  Certainly checked out things like Battle Foam.  But, for something as heavy and large as the Ork train, decided that it just wouldn't fit into the budget this time around.  So, $6/sheet foam from Walmart -- and fabricating our own foam pieces is the plan.

More work for the mini-band-saw to cut the Walmart foam....

Our foam cutter didn't get quite hot enough to really cut the foam well -- but making it work....

The Dakka Chugga and Pain Train nestled in their foam....  Going to build up two more 2" layers for full protection....

3) Rulz.  We worked on writing down the rules the Reno team had proposed -- and have got those up on the LVO website.  Not sure what everyone will think about them - but I guess we'll find out shortly.

Here's a link to our event on the LVO website....  

https://drive.google.com/file/d/0ByVzaY23LOX-WFFhX0Y1RE9LZHc0blZmNS1lQTc5clQ5cUpJ/view

4) Upgrades which are close - upgrades which aren't going to make it....

a) Working on a "Stay-shun" for Fork and Spork's Orks to use to board the train.  Looking like that WILL make the trip :)

Here is the Stay-shun - ready for lootin'

b) The looted Necron Locomotive.  Still too much to be finished.  Will pack it up to chat about it with everyone at LVO -- but don't think we can have it ready to go just yet.  So, that'll have to be saved for the next Ork Train event....